About
Two professional bank robbers caught in a tight spot, up to you to get them out!
Local coop, fast paced, heist brawler!
Check out our blog at https://daeteam16.wordpress.com
Development
The Textbook Robbery is a game created by a team of 5 bachelor students for about one semester in their second year of Digital Arts & Entertainment.
I was responsible for general programming, developing interactable gameplay mechanics, tool development and backend systems such as navmeshes.
Outline Tool
Getting the outlines to work properly required some calculations for each mesh we created, we also needed to be able to set the colour of the outlines.
Therefore I created a quick and simple Unity Editor tool to calculate the avg normals for the outlines and set a custom vertex colour.
To be able to process all the vertices without freezing up the editor, the tool makes use of separate threads to do the calcualtions.
Navmesh
Due to the short time of the project and not being able to spend a lot of time on AI, we opted to use simple navmeshes to drive the movement of the cops and cars.
Misc
I setup the mechanics for interacting with and looting objects, as well as the data handling, level loading with persistent data and control schemes.
I also did some work on the UI such as making a simple system to create radial sliders and health transitions.